Fundamentos de programación
Author: José Antonio Cerrada Somolinos, Manuel E. Collado Machuca
Publisher: Editorial Universitaria Ramon Areces
El objetivo fundamental de este libro es introducir de manera progresiva y sistemática una correcta metodología para la programación, independientemente del lenguaje utilizado. Se utiliza como vehículo para la enseñanza de la programación el lenguaje C±. El texto esta diseñado para poder seguir una asignatura de Fundamentos de Programación de primer curso de Grado en Informática, pero es un texto introductorio que puede seguir cualquier lector que tenga conocimientos generales de matemáticas, capacidad de razonamiento lógico y organización y aptitud para expresarse formalmente.
Bestselling author and programming guru Herb Schildt brings you Java 2 essentials in this newly updated introductory guide. Covering the latest I/O classes and features, this book teaches you Java 2 fundamentals through hands-on projects, end-of-module reviews, annotated code samples, and Q&A sections.
Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan
Operating System Concepts
Author: Abraham Silberschatz, Greg Gagne, Peter B. Galvin
Publisher: Wiley Global Education
The tenth edition of Operating System Concepts has been revised to keep it fresh and up-to-date with contemporary examples of how operating systems function, as well as enhanced interactive elements to improve learning and the student’s experience with the material. It combines instruction on concepts with real-world applications so that students can understand the practical usage of the content. End-of-chapter problems, exercises, review questions, and programming exercises help to further reinforce important concepts. New interactive self-assessment problems are provided throughout the text to help students monitor their level of understanding and progress. A Linux virtual machine (including C and Java source code and development tools) allows students to complete programming exercises that help them engage further with the material. The Enhanced E-Text is also available bundled with an abridged print companion and can be ordered by contacting customer service here: ISBN: 9781119456339 Price: $97.95 Canadian Price: $111.50
Author: Gary Armstrong, Philip Kotler
Building upon an innovative and integrative marketing framework, this book positions marketing simply as the art and science of creating value for customers, in order to capture value from customers in return.
The first edtion (Spanish only version) of this book was a great success, first printed seven years ago, and its second edition in 2004 was a confirmation not only of that earlier success, but also of a renewed interest in library architecture. This first English version could also be seen as a third edition, given that the first appendix, covering guidelines, is totally new; the numerical data in the second appendix has been revised, and the section dedicated to projects now includes the Jaume Fuster library by Josep Llinàs and Joan Vera. Also information dealing with legal and regulatory framework now has an international focus. This is a practical book which accurately and thoroughly summarizes all the aspects of interest which crop up during project completion, but in such a way it can be easily understood. Moreover, the 21 works which have been selected, mostly from Catalonia and the Iberian Peninsula, are presented as examples of a variety of solutions and high architectural quality.
"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.
...designed for use with children from age 3 & above who suffer from mental retardation, brain damage, autism, severe aphasia, emotional disorders or childhood schizophrenia...
PYTHON 36 TUTORIAL
Author: Guido Van Rossum, Python Dev Team
Publisher: Samurai Media Limited
If you do much work on computers, eventually you find that there's some task you'd like to automate. For example, you may wish to perform a search-and-replace over a large number of text files, or rename and rearrange a bunch of photo files in a complicated way. Perhaps you'd like to write a small custom database, or a specialized GUI application, or a simple game. If you're a professional software developer, you may have to work with several C/C++/Java libraries but find the usual write/compile/test/re-compile cycle is too slow. Perhaps you're writing a test suite for such a library and find writing the testing code a tedious task. Or maybe you've written a program that could use an extension language, and you don't want to design and implement a whole new language for your application. Python is just the language for you. This book is a paper version of the freely available electronic documentation of the python project.
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Author: John Sinkankas
Publisher: Scarecrow Press
Sinkankas is the prime authority on gemology (author of Gem Cutting, Gemstones of North America, Beryl, Emerald...) and an expert gem cutter. He is eminently competent to present the critical remarks upon the 7,458 books here given meticulous description, synopsis, and criticism. Sinkankas owned most of these titles (his library was sold to the Gemological Institute of America) and has continued to handle other copies in his bookselling capacity. A noble work that will stand unchallenged for decades. Running headings are absent. Annotation copyright by Book News, Inc., Portland, OR
The 21st century is the society of information and new technologies: it wouldn't be possible without the enormous software industry that is the foundation for it. However, software developers don't exploit all the opportunities to perform a successful professional career, making the same mistakes over and over again. A good software project has to do more with the creative and artistic skills than the technical skills. The Black Book of the Programmer shows what distinguishes a neophyte programmer from the one that acts and works professionally. In the era of entrepreneurship and the new economy, the professional development of software is a fundamental pillar. If as a programmer you want to be not only good but professional, you can't stop knowing the gems of wisdom that contains The Black Book of the Programmer. More information on www.rafablanes.com Second edition - 2018